Download Advanced Graphics with the Sinclair ZX Spectrum by Ian O. Angell, Brian J. Jones PDF
By Ian O. Angell, Brian J. Jones
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Additional info for Advanced Graphics with the Sinclair ZX Spectrum
Ts on the Line. 1 Experiment by drawing different types of dashed lines: for example, (a) the size of the dash could be twice that of the space between; (b) the size of the dash could be a fixed numerical value and the number of dashes unknown ; (c) the dashes could vary in size, alternating between large and short dashes, where the relationship between the types of dashes and the spaces could be input variables. This base and direction representation is also very useful for calculating the point of intersection of two lines, a problem that frequently crops up in twodimensional graphics .
2b will be drawn. Next we write a primitive routine 'polygon' that uses the Spectrum linedrawing instruction to draw such figures. The routine is given the NPOL vertices of the polygon as arrays X and Y (the x-coordinate and y -coordinate). 7) . Listing 2. 5 150 GO SUB set or i gi n 1 59 REM de c Lare and i nput ve r t i cES of poL ygon. 1 If we are using the Spectrum then it is possible to draw pictures in a variety of colours. But before drawing it is necessary to set the colour using the INK operation .
FOR 1=1 TO 55: LET R(I) = -1: NEXT I REM set truth flags for game (0 = false, not 0 = true). LET WON = 0: LET DEAD = 0 REM set up screen with yellow strips on top and bottom. CLS: PRINT AT 0,0; PAPER 6;,,: PRINT AT 21,0; PAPER 6;" REM print out scores and place a £ note target on the screen. GO SUB status: GO SUB target REM main loop of game: check for controls,move worm. 24 Advanced Graphics with the Sinclair ZX Spectrum 1110 1119 1120 1129 1130 1139 1140 1149 1150 1159 1160 1170 1180 1189 1190 1199 1200 GO SUB key: GO SUB worm REM if nothing has happened keep on Looping.